Heroes of a Distant Star

Ep5: Great... now it's ON FIRE!

Game Date: Friday, March 21, 2014
XP GAINED: 10 (covering the entirety of the Kowak journey)
NOTE: Jay/Meff was not present for this game. We said he was back at the Imperial base with the Not-Krayt-Fang

When last we left our heroes… some of them were in the middle of an open field on foot, facing off against a radioactive rancor (who’s on fire) that they’d just made very angry. Meanwhile, in the sky, two non-pilots were struggling to bring the (weaponless) Imperial Stout around to rescue their companions before they become rancor food.

On-foot: Javert/Jean, IG-74/Elrych, Moss/Bryan, Kar-Ma/NPC, N’Dreemo/NPC, Malakili/NPC, Baby Rancor/NPC
In-ship: Fenn/Mike, Doc Croaker/Chris

As the after-burner-blasted, radioactive, on-fire rancor started to move towards the party (and the baby rancor cries coming from Malakili’s new friend). The barabel Kar-Ma pulled a long length of rope from the one semi-working winch on the crashed ship, in the hopes of tripping/entangling the rancor. Moss helped the Trandoshan N’Dreemo build a make-shift repulsorlift sled (like a Segway) to help Malakili & the baby move faster. Malakili tried not to cry while comforting his new baby rancor, who clung to him sleepily, occasionally crying out.

Meanwhile, IG-74 and Javert kept firing at the rancor. Some well-placed shots (by the time we were done, the rancor had suffered 6 critical hits!) kept the rancor from doing too much, though Meff & the Doctor were too busy racing back to the party in the ship to notice the readings on the sensors. The doctor threw down cargo lines that the party started to attach to themselves to be raised up to the ship. However, the rancor was still quite a threat, having taken off much of Moss’s back in a casual claw-swipe moments earlier.

Suddenly, a group of rebel starfighters showed up… 3 X-wings & 2 of the newer A-wing models. Meff tried to negotiate with their captain, Capt. Narra, but didn’t make a lot of headway in explaining that they couldn’t surrender because they had a rancor to deal with. Narra’s wingman, an X-wing pilot named Wedge Antilles, told the captain he could hit the rancor, and Narra left things up to Wedge’s skill: if Wedge hit the beast, they’d take the party prisoner. If he couldn’t, they’d shoot the party down and let the rancor feast on the remains.

Wedge’s shot was near-perfect. Unfortunately, it wasn’t completely perfect. The force of the proton torpedoes knocked a fin of the Stout, rocking the ship and dropping Dr. Croaker out. Falling to his death as the torpedoes hit the rancor below him, the good doctor cranked up his spice filter in his mask, dying in a chemical high that might have killed him on its own anyway. He fell into the open mouth of the rancor as they both perished.

Unsure about these rebels, Meff lied and said his crew was all in the ship, even though Javert and the barabel Kar-Ma were still on the ground, hiding in the woods. The Stout was escorted to the rebel base “Waterhole” on the other side of the planet, and the two stragglers started walking back to the Imperial science facility.

After not too long, Javert prepared to slit Kar-Ma’s throat, only he couldn’t quite get close enough. Then he decided to use a blaster, but a limping Monkey-Lizard appeared in front of Kar-Ma, calling out weakly and drawing his attention. Javert took the opportunity to blast Kar-Ma in the back, and the forest erupted in laughter as all the watching Monkey-Lizards got their prank wishes fulfilled. The formerly limping one then ran off into the forest unhurt. The rest of Javert’s journey back, he would occasionally see Monkey-Lizards acting out his assassination in the branches, having a hilarious time with it. Javert returned to the Imperial base as night was falling, and told Liet. Muldoon that rebel ships had taken the others, though he escaped. Muldoon said he’d send out word right away, and brought Javert into the base.

Back at Waterhole Base, the party met briefly with Antavis Degaul, the former head engineer of Incom’s Starship Design team, and someone known by many as the “mother of the X-Wing”. Turns out that since she & the other designers went into hiding to avoid the Imperial buyout of Incom, she had become a Rebel operative. Meff asked that only he & Moss be allowed to speak with her, and she sent some guards to take IG-74, N’Dreemo, and Malakili+baby to another room. Malakili managed to stop crying over the loss of the doctor long enough to keep the baby rancor comfortable.

Meff & Moss shared their information about the Satellite 5 footage, as well as their current position playing Imperial roles to get more info for the Rebellion. Degaul explained that most Rebel bases were not used for more than a year at a time, so that Waterhole base would be getting evacuated soon so they could move to a base in the Yavin system. She did ask that the party take with them a drifter they’d happened to find in some space salvage, though: Odds Tocken (Chris’ new character).

Wedge came in, having searched the Stout, to show that there were Imperial trackers on the ship, attached to the hyperdrive unit & designed to send astrogation coordinates out just before any jumps they made. The party took this information under advisement. Meff explained that he’d “give up” the information about the rebel base on Kowak after they’d had a chance to depart, and Degaul asked that he specifically give the Empire the encryption code they’d been using, so that they could send out false messages they knew the Empire would receive in the future.

Meanwhile, in the other room, which was sort of a supply room, the rabbit-like Lepi Odds made the acquaintance of IG-74, who tried the brooding/gun-cleaning thing. A droid stylized to look more human-like came over to talk to IG-74, and introduced herself as Motoko. She started asking IG-74 about his feelings, but all he could come up with were “anger” and “murderousness”. She told him that he’d have to learn to transcend his programming if he ever wanted to attain full sentience and join the Droid Rights Movement. IG-74 mostly ignored her, then tried to “accidentally” fire his weapon at N’Dreemo, whom he missed. The two guards in the room drew on IG-74, and when one of them reached to take his weapon, he smacked the guard’s hand away, causing the other one to shoot him.

This scuffle was broken up by the arrival of Meff, Moss, & Degaul, who had finished their discussion, but it was determined that a restraining bolt would be added to the droid. N’Dreemo decided to stay behind with the Rebels instead of going ANYWHERE with the “crazy droid”, and Odds joined the party, agreeing to apply his piloting skills where necessary.

The session ended with the Stout headed back to the Imperial science facility.

View
Ep4: I've Got Jungle Fever...

Game Date: Thursday, March 13, 2014
[still working on this]

NOTE: Jay/Mef was not present for this game (said he had to be “that guy”).

When Last We Left Our Heroes… They were securing the services of Kowak Base’s two mechanic/techs to help them with repulsorlift activities related to hunting, provided they showed Lt. Muldoon the body of whatever they caught so he could go after it as well.

Fenn mostly sounded like he agreed to the Lieutenant’s request while talking around it, though he’ll likely not honor it (but he Bluffed well enough that the Lt. probably believed him). The party took the two techs (the Barabel NAME and the Trandoshan NAME), and also Malakili, with them on the Imperial Stout, which they flew out to the site of the crash.

It should be noted that Moss/Bryan, the slicer, had by this point come to some interesting discoveries. The coded transmissions were being sent from a Rebel base known as “Waterhole” on the other side of the planet. Also, it appears that many of the trees have leaves with a low magnetic resonance (leeching metals up through the soil), which makes communications & sensors on-planet less accurate.

The party flew out to the crashed ship site, landing where they had previously parked the repulsor-trucks. They then began the long process of hauling gear across the 50 meters of rough, pitted ground to the wreckage. While all this went on, though, the sensors on the ship picked up a spike in radiation. The party looked up to see a radioactive adult rancor glow as it roared and lifted its head above the treeline. It then attacked the party.

Things got pretty hairy after that. Some folks tried to hide in the wrecked ship, though the rancor ripped off a good chunk of that. Meff took off in the Stout, with the Doctor just barely getting onboard as well. Malakili went deep into the wreckage. And things most definitely did NOT look good for our heroes.

Then, in a fit of desperation, Meff lowered the (weaponless) Stout to an angle where its afterburners (normally only used for space flight) would be pointed at the rancor… and fired them up. The Stout went shooting off a great distance away, but the rancor was pushed back, set on fire, and knocked down in the forest some ways away.

The heroes appeared to have won… until Malakili came out with the awakened baby rancor clinging to him, and the baby let out a cry, which caused the adult to perk up, stand up, and come back towards the party again, with a vengeance. (yet another dramatic cliffhanger!)

View
Ep3: Rancor and File

Game Date: Thursday, March 6, 2014

NOTE: Moss/Bryan was not present for this game.

When Last We Left Our Heroes… They had taken a job from the Hutt Jabba to take his animal expert, Malakili, to the site of a crashed transport vessel somewhere on the jungle planet of Kowak, which might contain rare creatures in cryogenic stasis. Using his status as an Imperial Good Will Ambassador, Fenn/Mike convinced the biological research station (the only known civilization on the planet) that he had good reason to be there.

The party, having arrived in Kowak orbit, picked up some strange signals, using a strange encryption algorithm. After doing a quick orbital scan of the planet and finding the likely location of the crashed ship they were sent to find, the party landed their two ships at the Imperial Research Facility on Kowak.

[We said that Moss stayed on the ship to try & decipher the strange coded messages]

After meeting some fairly typical scientists, including one who was doing potentially less-than-ethical experiments on the native monkey-lizard population of the planet, some of the party members met up with Lieutenant Muldoon, a hunter who carries a slug-throwing sniper rifle & wears camo-painted scout trooper armor, and the head of an Imperial military presence of about 10 storm troopers.

The party arranged to requisition 2 hover sleds (about pickup truck sized) to go out into the woods, after having convinced Muldoon that they were there to do some hunting.

Driving out to the site, they found the crashed Dathomiri ship, though the crash and about 30 years of jungle existence had taken its toll. There they saw that there was about 50 yards of pitted, uneven ground between the nearest clearing and the ship. Further investigation showed that some of that ground contained large reptilian footprints.

Inside the ship, the party found several destroyed cryo-units, and two working ones. The smaller one contained a small, bubble-like egg, with the letters “AMIR” still visible on the box. The larger one, about 3m cubed, was their goal. However, they did not have the equipment to remove the larger box. Taking the smaller box with them, they returned to the Imperial base.

Back at the base, IG-74 removed the egg (about volley-ball sized) from the box, to make it easier to sneak it onto the ship without Imperial eyes seeing it. The rest of the party set about enacting a plan to get some help moving the larger box.

They told Lt. Muldoon that they needed to borrow his two mechanics, N’Dreemo (Trandoshan) and Kar-Ma (Barabel), to help them move a large carcass from a big game hunting expedition they’d be doing the next day. After some consideration, Muldoon agreed, on the condition that the party let him see the corpse, so he himself could hunt one in the future.

View
Ep2: Heroes of the Empire!
Sometimes doing right makes you feel wrong.

GAME DATE: Thursday, 2/27/14
XP GAINED: 4

The session opened on the Star Destroyer Zealot, with the party being celebrated as heroes for saving the Regional Governor from an assassination plot.

However, the party had little time to bask in their fame, as there were other things afoot!

Gov Coventry received word from Grand Moff Tarkin that Rodia should have any biological research facilities blasted from orbit. Despite Fenn/Mike’s suggestions otherwise, Coventry ordered that two other star destroyers in the region (the Unerring and the Obedience) be dispatched to attack the planet.

IG-74/Elrych was busy with Moss/Bryan, trying to arrange to delete the footage of IG using his hidden arm blaster in the Governor’s rescue. IG did some distracting by trying to play a 3 stringed guitar (which he later stole), while Moss found a maintenance closet that had terminal access. Moss was successful not only in deleting the footage, but in making it look like the footage was deleted due to an environmental system override, so he left no obvious trace of his presence.

While in the Star Destroyer’s systems, though, he found a “quarantined” file that had apparently been pulled off of a data net and marked as “dangerous”. Moss made a copy of that file, and eventually watched Satellite 5 Footage, which appeared to be a few seconds of video from a weather satellite on Aldaraan, showing a beam of light from the sky destroying the planet. Moss took this to Fenn, who arranged to make as much money as possible off of the tragedy, investing in rival companies to Aldaraanian ones and sending word to his family to do the same.

A certain Twi’Lek, Bib Fortuna, invited the party to a meeting in a storage room elsewhere in the ship, where he mentioned that his master (Jabba) had heard the party was good at transporting creatures. They had an associate, Malakili, who needed transport to the planet Kowak to retrieve the contents of a ship that had crashed there some 30 years ago. According to Malakili’s data, there were young creatures in cryo-sleep crates, and as long as one of the many crates was unharmed, the creature should still be viable. The initial offer was XXXXX credits, plus a bonus if the work was done well. The party tried negotiating for more, and a booming laughter was heard in the shadowy back area of the room. In Hutteese, it said “If I am pleased with your work, then your bonus will not be measurable with numbers.” The party ended up agreeing.

The female captain of Gov Coventry’s ship, Captain Tower, met with Fenn to discuss the details of his potential new position working for the Governor. She offered one of two options regarding ships: 1) upgrades to their current ship or 2) a second ship (The Imperial Stout), which, while larger & more armored than their current ship, had no weapons on it. The party chose the second ship, and it was agreed that Fenn would be transferred a fee of 1000 credits for each planet he visited & reported on, with bonuses for any information on “terrorist activity” going on at each site. The party members were also each issued IPKC (Imperial Peace Keeping Certificate) cards, which would grant them access to Imperial-held worlds and the ability to purchase many Imperial products at a lower rate.

The party got into their two ships, and headed off on their 18-hour voyage to Kowak. Along the way, some party members chatted with Malakili (who came along to ensure the creature’s safety), learning that the creature they were retrieving was a young reptile/mammal hybrid known as a Rancor. IG-74 shut down for part of the trip, running defrag or whatever else droids do to reset their systems.

As the two ships arrived in Kowakian orbit, they were greeted by the Imperial science base on the planet. The learned that the native Kowakian lizard-monkeys made scans from the base unreliable, and did their own orbital scans of the equator region of the planet (where the ship was supposed to have crashed). They found the likely hull of the ship some miles from the Imperial base.

However, they also found something else… coded signals coming from farther north on the planet. Some quick decoding revealed that they were sending ship and armament numbers to something called “Hoth Base”, and that this was likely a Rebel base hiding somewhere in the planet’s vast jungles.

View
Ep1: A New Face of Power
Introducing the new Regional Governor...

Game Date: Thursday, February 20, 2014
XP GAINED: 5

The game opened on Ryloth, where the crew of the Krayt Fang had been hired to be escorts to a Bothan politician attending the inauguration of the newly-expanded region’s new Imperial Governor.

After some stocking up and purchasing of bugged gifts, the party headed out to the given coordinates, where they were abruptly pulled from hyperspace by the Gravity Wells of an Inderdictor class star destroyer, the Zealot. There was also a heavily-armed prototype Nebula class star destroyer, the Nova, as well as several Imperial support vessels, many transport ships for other diplomats, and a large number of freighters.

After hours of waiting, our heroes finally boarded the Zealot. It soon became clear that there was way more room inside the ship than there ought to have been, so the many transports were probably hired to hold all the extra supplies & such during the inauguration party.

During the early parts of the party, the group did some mingling and met/noticed a number of key individuals…
Jabba the Hutt: Nobody interacted with the infamous crime lord, but his presence was noted
Captain Tower: Female human, captain of the Nova, Coventry’s flagship. Fenn/Mike flirted with her for a bit, though he never got her first name, and learned that the Nova is one of a new experimental type of star destroyer, and that Coventry was able to claim it as his flagship due to his military connections.
Andes Reikhead: human male w/ cybernetic brain implants, Andes talked with Mef/Jay at the bar. He seems like a nice enough guy, old soldier from the clone wars, though a bit eccentric (he went on about this theory he had about infiltrating starships through airvents… and his plans were pretty intricate). Still, he said that if the party ever needed work done on their starship, he was happy to oblige, & gave his contact info to Mef.
Daishe Doneeta: Male twi’lek, offered an ancient gift from his ancestor to Coventry. It was later determined that his clan was likely kicked off Ryloth for some reason, and was trying to get in good with the new governor to gain “official” Imperial permission to return. Though nobody knew what it was in-character, the ancient gift was an intricately carved metallic tube with a cracked crystal at the top… a slightly broken LIGHT SABER. (For those wondering, Tott Doneeta was actually an ancient Jedi, though nobody had anywhere near the Knowledge skills to know that in-character).
Princess _______: Falleen female, clearly not interested in the attempts Dr. Hod/Chris made at interacting with her. The “mean girl” of this sector of the galaxy.
Executive from Corellian Engineering Corp: human male. Nobody spoke with him directly, but it was overheard that he was looking to build a factory in this sector (CEC makes the YT-lines of starships).
Zebulon Chesterfield III: human male. While nobody spoke to him, his enthusiastic cheers when the Governor said “Long live the Emperor” were hard to ignore. He’s a wealthy major player in the region.
Guards & “Non-Guard Guests”: There were storm troopers, sure, but also quite a lot of plain-clothed security officers. IG-74/Elrych’s fake restraining bolt ploy managed to throw them off, and he also managed to conceal his forearm-hidden blaster, as well. This made a difference later on.
Other Folk: There were reps from most every planet in the sector there, though the party didn’t do a lot to interact with them. Also a lot of freighter pilots in the bar area

The governor appeared & gave a big speech, in which he basically said that treason was the worst crime, and that if planets gave up “terrorists” (i.e., Rebels), he’d be willing to look the other way on other “legitimate business ventures”. He also talked-up the Empire & all they had done for everyone, and mentioned that he’d served in both Imperial Spec Forces and the Old Republic’s equivalent military group, the CIS.

After the speech, delegations lined up to make introductions & give gifts to the Governor in a separate room. Fenn’s delegation was preceded by some Twi’lek’s, the Doneeta clan (see above). Fenn offered a Bothan-themed painting (with hidden surveilance equipment in it), and Gov. Coventry spoke with him about an offer to tour the sector, spreading the good will of the Empire. The Governor believed that Fenn was an Imperial loyalist suddenly forced out of political office by the many rebels in Bothan space (not unlike Coventry himself, an Aldaraanian who left the peacenik, anti-Imperial majority on his planet to stay true to the Empire). Fenn said he’d think about it, and we’ll likely deal with that decision next game.

The Rodian delegation after Fenn’s group offered a large plant as a gift… a plant that turned out to be extremely poisonous, and began spewing nerve-toxin, flesh-burning poison at the Governor!

The party acted quickly to save the Governor, carrying him out of the way, pushing down/killing the Rodians, and activating the environmental controls to deal with the deadly gas. When all was done, the party was hailed as heroes of the Empire, and the ramifications for that will become clear next session.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.