Rules Discussions

Dark Side Points
Some of this is a throw-back to the old West-End Star Wars system, but I like it, so I’m using it.

Nobody in the party is force-sensitive right now… but that doesn’t mean that the Force is not a part of your lives. If/when you do something truly depraved and evil, there’s a decent chance that you’ll get a Dark Side Point. If you’re not force-sensitive, you can only get one… but its mark on your soul will still be felt. Getting rid of a dark side point may require some serious story stuff, roleplaying, questing, maybe even some sacrifice.

In-game, A Dark Side Point has both Awesome & Not-Awesome effects on your character.
Awesomeness: you can do one of the following once per game:
1. you can end with a total of one success where you would have normally failed. This doesn’t remove a Despair, but you will accomplish the thing you were doing. Note that it won’t be a “good” kind of accomplishment, though, so this may not apply to certain checks (like cooking for orphans or something).
2. if you are already succeeding, you can instead use the Dark Side point to automatically crit on an attack.
Not-Awesomeness: whenever someone makes a roll to heal damage on you, a red die is added to the difficulty. If no roll is needed, then you heal 1 point less than you normally would. This only applies to damage, not strain, but it does apply to EVERY attempt to heal while you’ve got the Dark Side Point.

There may be Light Side Points added at a later date, but our party is morally questionable enough right now that it shouldn’t be an issue for a while.

Compiled FFG Rules & Resources

Ship Upkeep
“Ship Upkeep Costs Discussion on FFG”:

Reasonable Payments
Income & Assets Discussion on FFG

House Rules

Data Wipes
I wanted to make a way to wipe droid memory without being a total dick to droid players. Here’s what I came up with.

NPC Droid Wipes: They go back to factory settings, plus whatever additional software the wiper adds on.

PC Droid Wipes:
- Droid PC can select 1 memory for each point of Willpower, and that memory is off-limits to any wipe.
- Droid PC can then make Vigilance checks for additional memories during the wipe, though the difficulty increases with each one (not unlike in Eternal Sunshine of the Spotless Mind).
- A “Memory” can be one event, a person of importance, a specific piece of data, a quirk, or a skill.
- After all attempts to defend memories are complete, the wipe begins.
– all quirks disappear
– random story-related memories may disappear, at the DM’s discretion
– 2 random skills will lose 1 dot each, which will become XP that the droid PC can then spend on anything other than re-upping those 2 skills (they can be re-upped with other XP later… you just can’t automatically undo a wipe immediately).
- interrupting a wipe or otherwise trying to mess with droid memories via slicing may result in additional personality quirks or other weirdness manifesting.

Restraining Bolts
There are rules for how these affect non-PC droids, but very little I could find for PC-droids. Here’s what we’ll go with, until better rules can be found: Restraining Bolts come in different levels, which make it harder for a PC droid to take actions that bolt forbids. This means adding black dice to the difficulty of those actions and causing the PC-droid to spend strain to attempt said action. There’s also a rating for (unsoakable) damage suffered by a droid who forcibly physically removes one (Slicing it without the switch, it’s a Very Hard Computers check, which deals half damage on a failure). Ripping it off or failing the computers check will also give the droid a personality quirk.

Level Black d6 Strain
Dam Cost
1 1 1 6 300 cred
2 2 2 8 500 cred
3 3 3 10 1000 cred

The default behavior options for a restraining bolt include:
- do not go beyond X border
- do not attack anyone
- do not attack X
- do not speak unless directed to by X
- do not disagree with X
- do not self-destruct
- report all of X activity that you witness
- do not access X data
- custom commands can also be crafted with a Computer check, though they must be simple, like those above.

Each restraining bolt also comes with a switch remote that can A) disable/remove the bolt with no damage being inflicted or B) deal the Strain rating to the droid and cause the droid to lose its next turn. These usually have a range of close, or medium at the most.

Droid Programming Restrictions
Beyond restraining bolts, most droids are limited by their personality matrices. A protocol droid may not be allowed to contradict its master due to programming limitations. The Empire mandated a lot of no-kill programming to go into droids that might have military applications after the Clone Wars ended. An astromech droid cannot calculate a route that will send its ship through a sun. We can decide what limitations may exist on any PC droids in the game, or on NPC droids that you pick up.

One thing that always bugged me about this game was the fact that you’ve got a bajillion species on a gajillion planets, and no rules for languages. The movies the game is based on has a specific kind of robot specifically designed to do translation. Yet no matter how many emails I sent to the developers during the Beta Test phase, they still failed to put it into the final game.

Everyone knows their own “racial” language automatically (or the main language of your planet of origin).
If you’re a droid, you know Advanced Droid as your “racial” language
Everyone has the option of knowing BASIC, the Star Wars version of Common. You don’t have to take this, but it’ll help a lot.

Everyone can know a number of additional languages equal to your Intellect score. These can be most any language you might have picked up. If the language requires that you have a bug mouth to speak it or something, then you at least understand it, even if you can’t form the words to speak it (for instance, Luke understood Advanced Droid, which is how he could tell what R2-D2 was saying).
Additional languages can be purchases for 5 Experience Points each (or there may also be a cybernetic add-on to purchase that’ll give you more).
Even if you know a language, if it’s foreign to your species, you may need to make a (relatively easy) Bluff check to sound like a native speaker.

Machine Languages
We’re going to make this as easy as possible, while still being somewhat hypothetically realistic. The following are types of machine language you might know. As it relates to slicing these types of systems, knowing the language may decrease the difficulty or # of checks to understand/manipulate a system that runs on that language.
- Simple Droid (mouse droids, loaders, etc)
- Advanced Droid (most sentient droid types, this is the automatic language for droid PCs)
- Starship (Small-Medium)
- Starship (Large)
- Space Station
- Environmental Computers (also known as Bocchi)
- Financial Computers
- Security Systems (physical security, like auto cannons & such)
- Database/Information Systems
- Manufacturing Systems
- Entertainment/Display/Media Systems
- maybe more, if it becomes necessary/relevant

But because I don’t want to make the roleplaying part of the game tedious, we won’t be huge sticklers about this. Just follow the guidelines, and let me know if we’re interacting with a species and you happen to speak that species’ language.

Light Sabers
There are some basic stats for light sabers in some of the books. However, I’m going to pull from some of the older systems with how we handle their usage. Sure, you can use Melee to wield a light saber. However, if you’re not force-sensitive, there will ALWAYS be one red die in the difficulty of any check to use a light saber in combat, and if it comes up with a Despair symbol, regardless of how the rest of the check goes, you WILL lose a hand/limb/body part or otherwise injure yourself or someone near you. This is why most normal people don’t use light sabers… they’re just too dangerous.

Also, here are 13 Things You Didn’t Know About Lightsabers


Rules Discussions

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