Heroes of a Distant Star
Odds Tocken is a Lepi from the Lepi home planet of Coachelle Prime. He is about 5"6’ in height (over six feet including his ears). He has dark, olive green fur, long ears which bare a number of battle wounds (received during his unfortunate fomative years), and no hint of a tail. Most recently his face has been disfigured in combat and he is made to wear a mask which provides him with a breathing apparatus, various built-in scanners and an avionics interface. He usually wears a sort of old west type poncho, a long scarf and a wide brimmed hat.
About the Lepi- The Lepi are perhaps the most superstitious race in the entire galaxy. They see portents in the most mundane of objects: the shapes of clouds, the flight of birds, the formation of stars, the serial numbers on ships. Almost anything can be interpreted as a sign of good luck or bad luck. Most Lepi live their lives by the indication of such signs, so most predictions wind-up being self-fulfilled. When a Lepi is deemed “lucky”, they are given every opportunity in life to succeed. When a Lepi is deemed “unlucky” however, Lepi society makes sure of just that. Such Lepi, known as Tuxsa, live their lives as outcasts on the fringes of Lepi society.
There are 108 holidays in the Lepi lunar year (315 days and nights). The correct observance of these holidays are considered necessary for the promotion of good-fortune. There is a holiday in celebration of the sun, in celebration of the moon, the stars, constellations, each of the seasons, etc.
The myths and legends of the Lepi religion are based around the complex and sometimes confusing reasons why certain objects are considered lucky while others are considered unlucky. Each of the nine warrens, whose chiefs act as the government on Coachelle Prime, have certain colors associated with them as well as a luck rune which often times stands as a symbol for that warren.
The Lepi take pride in these runes which distinguish members of one warren from another, and often wear them like badges so that when a Lepi meets another Lepi far from home they can identify them quickly; whether they are from the same warren, from a warren friendly to theirs or from one which is at odds with their own.
The Lepi remained neutral during the Clone Wars, though certain high ranking officials secretly assisted the Republic on a number of occasions.
Lepi are interested in the talismans, luck charms and totems of any culture, not only their own (though they hold their own in higher regard). They are always interested to learn of other’s tricks for staying fortunate. They are also interested in other cultures superstitions. This can sometimes lead to anxiety and nervousness amongst more pessimistic Lepi.
Though it is not very common, some male lepi develop antlers around the time they become adults. These antlers do not shed and rarely grow more than 3 tines each. It is unknown whether this trait is natural to Lepi biology or something which had been genetically added to their make-up a long time ago. There seems to be evidence supporting both theories. Antlers are a sign of good fortune and are often equated with power. Most of the warren Chiefs have antlers, or else wear headgear so that it appears as such. To be born with the nubs of antlers is thought to be amongst the most fortunate of portents. Antlers are in fact considered so lucky that Lepi’s antlers are often kept after their owner has passed away. The racks become something like family heirlooms, and Lepi will often carry with them a tine off the rack of a deceased relative.
A major taboo in Lepi society is cheating. Since they hold luck and the will of chance in such high esteem they regard cheating as something almost blasphemous. To cheat is to interfere in the work of the gods. Figuring out a loop-hole in the rules and exploiting it, however, is considered fair play.
For some unknown reason Lepi with antlers are immune to Jedi mind tricks.
These are the 9 luck runes associated with the 9 Warrens
From left to right : The Bagwin, The Katerspar, The Ulf, The Boxen, The Medugdig, The Gunn, The Hudj, The Medawin, The Inskitomp
- The Nine Lepi Warrens
The nine Lepi warrens are each associated with a luck rune as well as certain colors which help to distinguish members of one warren from another
- Names and Colors
- The Bagwin — Blue, Brown and Pink
- The Katerspar — Black, Red and White
- The Ulf — Yellow, Black and Gray
- The Boxen — Blue, White and Purple
- The Medugdig — Red, Yellow and Orange
- The Gunn — Green, Black and Pink
- The Hudj — Orange, Brown and Gray
- The Medawin — Green, Black and White
- The Inskitomp — Purple, Yellow and Gray
- There is a strong caste system in Lepi society. Unlike most caste systems, Lepi are not necessarily born into the same caste as their parents. It all depends on whether an individual is considered lucky or unlucky. If a Lepi child is born under favorable signs they will be placed in a higher caste. If all signs point to an unlucky life, then they will be placed in a lower caste. A Lepi may move upwards or downwards in this system, though they rarely leave their original class. If a series of unfortunate events takes place in an individual’s life their social standing may be reevaluated and they could be placed in a lower caste. In the same way an individual of a lower caste may move upwards if luck seems to shine particularly bright upon them, though this is a rare occasion.
- The Runner or The Sun – Means hurry up. Make a decision quickly one way or the other.
- The Listener – Signifies a need for heightened awareness, a call to pay attention to opportunities.
- The Wheel of Fortune – Signifies that your luck will be changing drastically.
- The Stargazer – Means be patient. Read the signs. There is a greater scheme to things.
- The Wanderer – Means that luck comes and goes. Try the road less traveled.
- The Trickster – Signifies an unknown danger lurking at hand. Question all. Don’t trust strangers.
- The Stranger- Calls upon one to hedge their bets.
- The Mother or The Moon – Means, you will be protected, though your luck may wax and wan.
- The Grandfather or Death – Signifies an ending, but also a beginning.
- The Child or Chaos – There will be a chance for anything. Everything is at odds.
- LIST OF LEPI SUPERSTITIONS-
In Lepi culture the number 11 is very unlucky, equivalent to our number 13. The number 9 is seen as particularly lucky. The 11th day of the month falling on the second day of the week is roughly equivalent to our Friday the 13th. Numbers above 12 are usually added together until a number between 1 and 11 is the result. The numbers 3 and 6 are considered lucky, though not as lucky as number 9. The numbers 4 and 7 are considered unlucky, though not as unlucky as the number 11. The number 1 is not actually considered a number and equates somewhat to our view of 0. 2 is considered the Mother number; of good luck to women but unlucky towards men. On the other hand, 5 is considered the Grandfather number; of good luck to men but unlucky towards women. The number 8 is called the chaos number. 10 is a neutral number. People who have performed an unlucky act are considered to be under a sort of hex for however long the particular superstition dictates. During this time a person is said to be under the influence of a “Hoogus”, literally “dread days” in Lepp. A hoogus can last for as little as a day or as long as several years. On the contrary, people who have taken advantage of a lucky opportunity are said to be “Kenning”, literally “on the go” in Lepp. There are certain rituals a Lepi can perform to counteract bad luck. These rituals derive from their clan, their medicine society as well as personal rituals the particular lepi has found to be beneficial.
- 3, 6, 9 are lucky. 4, 7, 11 are unlucky. 2 is lucky for women. 5 is lucky for men. 8 is the chaos number, neither good nor bad.
- In Lepi culture it is very unlucky to leave other dead Lepi unburied. Any Lepi who can bury the dead must do so or else be haunted and hexed by the ghost of that Lepi for 16 years. The only parts which may be kept are their antlers should they have any, and their front buck teeth are often bequeathed to loved ones.
- It is very unlucky to show the bottoms of your bare feet, resulting in 7 lunar months of bad luck (there are 9 months in a year).
- It is lucky to be startled awake when sleeping soundly.
- It is unlucky to remember colors from your dreams, resulting in bad luck for the rest of that day.
- It is lucky to be mistaken for somebody else.
- It is lucky if a blaster pistol goes off by mistake indoors, (if someone is hurt by the blast than they must be under a strong Hoogus.).
- It is lucky to fall out of bed, but only from the left side.
- It is unlucky to drop a knife, resulting in 3 days bad luck. This also applies to anyone who sees the knife being dropped. This can be counteracted by immediately clapping your hands 3 times.
- It is unlucky to spill a drink. Bad luck for the rest of the day.
- It is lucky for a Droid to enter a room before you.
- It is unlucky to hear someone sneeze and not say “Take heart.”
- LIST OF LEPI HOLIDAYS-
The Night of Long Teeth- A celebration of warren Chiefs of the past.
The Feast of Haymaking- A harvest festival in celebration of Autumn.
Dice-day- A day for game playing. No gambling on this day.
The Festival of Nightshade Vegetables- A celebration of Spring bounty
The Day of Long Shadows- A day of rememberance for years of Lepi slavery by the Zygerians.
The Celebration of Many Feet (a two-week long event)- In celebration of Lepi liberation from slavery..
Jumping-Night- A night of jumping contests in celebration of a famous Lepi battle.
The Feast of Holy Antlers- In celebration of the warren Chiefs of the past and present.
Chasing-Night- Marked by huge parties meant to introduce young Lepi men to young Lepi women.
The Night of Forgotten Dreams- A day for silent contemplation in honour of individual Lepi Migumwess.
The Day of Spinning- In celebration of their sun- Marked by Sun-Dances.
Bounty-Day- A day in which Lepi criminals are tried in absentia.
The Festival of Skulls and Flowers (a 9 day event)- In celebration of Spring
The Blood Moon- A night where the ghosts of the past are said to haunt the living.
Storm-Day- Best to stay indoors. A day of festivity in the midst of Winter.
The Gambit (an 8 day event)- Marked by excessive gambling.
The Howling moon- In celebration of Winter
The Feast of a Thousand Hands- A day in which the social roles are reversed.
Fool’s Day- A day for practical jokes.
- LEPI RELIGION- The main religion amongst the Lepi is called Trixa. It consists of three prominent gods known as the Widjibay: Jibayabooz, Upishaw and Mategwes. These three deities are something like the three Fates or Norns. They are past, present and future personified. Jibayabooz (the past) is sometimes called The Grandfather, Upishaw (the present) is sometimes called The Mother, and Mategwes (the future) is usually called the child, though it’s form is most often portrayed as amorphous and spectral, an indication that the future is still untold and full of possibilities. Jibayabooz is commonly depicted as having a head like a skull, bearded, with huge, branching antlers with 9 tines each. Upishaw is shown as a white Lepi with six arms. The palms of her hands are different colors: green, white, blue, red, yellow and black. Mategwes is a ghostly apparition, neither male nor female. Besides the Widjibay, the Lepi believe in a pantheon of lesser deities called Onkatuk which oversee the lesser aspects of life. The Lepi also believe that each individual has a minor deity unique to themselves called a Mikumwess, which act as that individual Lepi’s sort of guardian angel. Lepi usually name their Mikumwess and will sometimes speak to them in times of hardship The Lepi practice a sort of medicine magic they call Widj, (it is in fact a manifestation of The Force. Like the witches of Dathomir, the Lepi understand and use The Force as a sort of witchcraft. In the past Force-sensitive Lepi were prized for piloting abilities augmented by The Force). The male practitioners are called Widjwags, and female practitioners are usually called Squanits, though most other species refer to them as warlocks and witches. Each warren has an official Widjwag or Squanit which answers directly to the warren’s Chief, something like a magician serving in the court of a king. Some of these Widjwags are legitimate Force users, but many are not. Since Lepi force users were of such high demand in Lepi society there were few of them active in the galaxy during the end of the Clone Wars.
Most every Lepi belongs to a medicine society. These societies emulate the characteristics of the minor deities called Onkatuk. Each warren has a number of medicine societies. These medicine societies have names in Lepp which translate to things like The Madcaps, The Thumpers, The Ruby-Eyes, The Laughing Fists, The Wild Kind , The Pickthorns, The Moonshadows, The Brotherhood Below, The Treadwells, The Blue Hearts, __ as well as many others.
In order to keep themselves calm, some Lepi are inclined to smoke the dried leaves of a plant they call Tomawee. They smoke this in special pipes they called Peudalahs. Tomawee is non-narcotic and non-habit forming. It has a faint, flowery scent and is basically as potent as a strong chamomile tea.
- LEPI BEYOND COACHELLE PRIME- Lepi Medicine Socities exist off world and are usually extentions of those found on Coachelle Prime, though there are some such as The Burning Wheel and —The Flying Heads which exist exclusively off world. The Flying Heads are known particularly for their skill as bounty hunters and smugglers. The most wide spread and pervasive Lepi Medicine Society found off world is the rebel society known as The Black Feet or Wuskanim. The off world chapters of this society act secretly throughout the galactic underworld. Their society has actually spread further and more proflifically than any other Lepi Medicine-Society. Most Lepi who leave their homeworld are Tuxsen. The galaxy has more to offer them than Lepi society. It is common for the socially unlucky to leave their home world in search of a better life elsewhere. In this way the Wuskanim have spread far and wide throughout the galaxy. Outcasts and renagades by design, they can be found on most planets where there is a large underground or criminal community and have actually managed to gain high standing amongst the underworld elite, despite their “unlucky” Lepi reputation. In fact there is a secret network of Wuskanim societies operating with connections throughout the galactic underworld The highest ranking members receive orders from a person known only as “The Question”. It is likely that Odds could find a connection on any world where the Wuskanim have spread. The secret password which distinguishes a Lepi as a Wuskanim is “Yes, no, me no want, let me have, more.”
- THE LEPI HOME-WORLD- The Lepi home-world, Coachelle Prime is a beautiful, green planet. The surface is mainly landmass, with only a few gray-blue seas speckling the areas around the poles. Vast, rolling grasslands and dense forest cover the majority of its surface. The planet has been divided amongst the 9 warrens into 9 separate realms, delineated by walls of massive hedgerows, visible from space, giving Coachelle Prime a somewhat patchwork appearance. The Lepi live in complete harmony with nature and have been able to advance their society without being detrimental to their planet. Coachelle Prime is a closed planet. Few outsiders have ever seen its verdant landscapes. To the Lepi, the entire planet is literally their home. To land on the surface of the planet would be like someone entering someone else’s private dwellings. For someone to be allowed onto Coachelle Prime they must first win a majority vote amongst the warren which they wish to visit. The stratosphere of Coachelle prime is pressurized, making it impossible for ships to fly in the upper atmosphere. The only way onto Coachelle Prime is via sub-trams which radiate from the surface of the planet like spokes from the hub of a wheel.
Coachelle Prime is orbited by one moon named Wutan. The surface of the moon is partially Terra-formed and appears as a green and yellow sphere from space. It is full of lush, well-tended gardens, vineyards and orchards. It is a virtual paradise, even when compared with the verdant, wild surface of Coachelle Prime. The dark side of Wutan has a cold, stark, gray-purple landscape where only the hardiest things live. It is known most notably for its enormous, out-grown fungi and barb-covered cacti.
Wutan is a disputed zone. The bright side of the moon is claimed by the Medawin warren, while the dark side is claimed by the Katerspar warren. The Katerspar are constantly attempting to push their territory onto Wutan’s bright side, while the Medawin fiercely protect the borders between.
- Odds Tocken was born the runt of the litter. His mother was named Medaba, of the clan Skooka. He was the 11th son of Frixx Tocken, who was himself the son of an 11th son, a very unlucky occasion in Lepi culture. To make matters worse, Odds was born last amongst his litter, making his birth fall under a different sign than that of his siblings, and a particularly unfortunate sign it was at that. From the moment he came into the world, Odds was considered doomed. At first they thought he was too weak to live long enough for his eyes to open, yet against the odds, the little kitten survived. Not only did he survive, he actually thrived into maturity. Even so, Lepi society deemed him unlucky, born under too many ill-fated signs, and so unlucky was exactly what Lepi society made him. No one ever did more then the bare minimum for Odds. No one ever gave him any occasion for opportunity. Odds had to live with nothing but the luck he was born with. As a child he was teased and taunted, ostracized by his peers, considered too inauspicious to fit in anywhere. Young Odds did what most Lepi do when confronted with misfortune; he surrounded himself with talismans and lucky charms meant, if nothing else, to neutralize the bad luck which seemed to surround him like a black cloud.
Odds had no friends growing up. He stood at the sidelines watching his siblings play. The only one of them who didn’t treat him with outright disdain was his brother Wolts. Wolts was tall and strong, the first born of the litter, and all of his other siblings looked up to him, including Odds. In complete opposite to Odds, Wolts was considered quite lucky. Unlike Odds, he was born the day before his brother, placing his birth under a fortunate sign. When his fur grew in, the tips of his ears turned black while the rest of his fur grew a splendid, snowy white. This was another sign of his luck. Then, when he grew to maturity, he began to grow the nubs of antlers upon his head. Yet another good sign. The mystics and seers of the Medawin warren read his fortunes, using a number of traditional methods to forecast the kitten’s future destiny. In all ways, from every angle, signs pointed to a life of charm and affluence. By the time he was 14 his antlers had already grown two tines. Wolts seemed to have everything going for him.
Like most “jinxed” children, or Tuxsa, in Lepi society, Odds was an outcast. Even Lepi who are themselves considered Tuxsa will have little to do with another Tuxsa. After all, they have enough bad luck of their own. The usual outcome of their situation is a life lived in solitude. Some of these Lepi turn to a life of crime, but others turn to forms of asceticism, hoping to somehow redeem themselves of their extreme misfortune. There is a small group of Tuxsa living in the warren’s equivalents to ghettos who have joined together despite the social stigma to form a medicine society of their own known as The Wuskanim, literally the Black-Feet. Unlike other medicine societies, the Wuskanim did not belong to any particular warren. Their numbers were made up of Tuxsa from every warren. The Wuskanim teach a philosophy somewhat in contrast with common Lepi society. They believe in one all-powerful deity they name Medskelemet, whom they hold over and above the Widjibay. Always living on the outskirts, Odds had a number of run-ins with the Wuskanim. Once, when Odds was only 5 years old, he stole a piece of candy from a merchant in one of the Medawin Warren’s marketplaces. Things did not go as planned and Odds found himself on the run, pursued by the irate store owner, (youngsters were constantly stealing from his shop and Odds theft was the last straw). After ducking down a side passage, Odds ran nose first into a group of Wuskanim. They were dressed in their usual garb: heavy black tunics with deep, black hoods. They wore simple, painted masks and their ears hung down the sides of their heads and over their shoulders. They went bare foot – something of a taboo in Lepi society – and they wore white bands on their left arms emblazoned with an unknown, red rune which they had adopted as their own luck rune and symbol. Sensing the nature of the situation, the Wuskanim quickly hid the child and claimed to have seen no one when asked by the store owner, who soon gave up hopes of catching the thief. Odds was very appreciative. He was not used to people treating him with such kindness. Odds followed the Wuskanim and ended up staying with the group for almost 18 months in which time he learned the ways of the Wuskanim and, after a difficult initiation process, was accepted into the medicine society. He became a follower of the Wuskanim god, Medskelemet, and became an apprentice under the tutelage of a senior member named Uthen Gull. He was an elderly Lepi with pink eyes and a long white beard. At some point in life he had grown antlers, but they were sawed off. The Wuskanim was a somewhat secret society, meaning that it’s members identities were usually hidden and their rites were practiced in seclusion. When out in public, the Wuskanim wear their hoods and painted masks. Each of these masks are different in design and are meant to represent the owner’s individual Mikumwess. Odds still carries his mask and armband with him. The name of Odds Mikumway is Pookjingook.
Lepi have a sort of sport called Pardarail in which the contestants race through a maze on speeders while being pursued to see who can find and cross the finish line before being caught. In these races the contestants are called “runners” and the one pursuing is called the “lurcher”. Amongst all of his clan, Wolts was by far the best at Pardarail. He could outrace everyone, even seasoned runners and lurchers who had a lifetime of experience. He became renowned as a lurcher himself, able to find and outrace anyone he wanted. He was the pride of the Tocken clan. Odds, on the other hand, was never allowed to race. He was considered too unlucky. The only thing he was allowed to do was to maintain the runs inside the maze, cleaning up after wrecks or picking up litter from fans which had fallen behind the walls. Otherwise Odds only watched, from the sidelines, wishing he could race with the rest of his siblings.
So great was Odds desire to participate in Pardarail races that he created his own secret persona. He put on a pair of thick goggles, a long scarf, a wide brimmed hat and a respirator mask over his face so that no one would recognize him. He had to make due with the spare parts he could find to construct a speeder of his own. He called himself “Dodger”. At first, the others only let this stranger race with them as a joke, since the speeder he used was so old and outdated no one thought he would stand a chance. When the runners were set loosed however, Dodger outraced them all, piloting his speeder with incredible agility, maneuvering in and out of the runs, able to swiftly and surely change course, navigating the maze like no one had ever seen. Of course no one knew that it was actually Odds that was racing.
He won his first race in record time and spectators and fellow racers alike asked him how he accomplished it. “I create my own luck.” was all that Dodger would say. It was an unknown phrase to the Lepi and one that held nearly blasphemous implications. It became a saying amongst the Lepi, a catch phrase which everyone associated with the mysterious Dodger. The unknown runner went on to win countless other matches, and in doing so became quite a good pilot and very popular in the process.
Soon, Dodger became as well known for his racing abilities as Wolts, and when a match was set in which Dodger was a runner and Wolts was the lurcher, people came from all around to see who would prevail. At first everything seemed normal, it was a good race, but at some point, somewhere inside the maze, Wolts mysteriously vanished. Dodger won the race, but everyone was more interested in the whereabouts of the missing lurcher. The mazes were searched thoroughly , but there was no sign of Wolts anywhere, even his speeder had vanished. The strange and mysterious disappearance of Wolts has remained unsolved to this day.
After this, Odds retreated from the public eye. The mysterious runner Dodger, vanished as quickly as he had appeared on the Pardarail scene.
This was only the beginning of bad luck for the Tocken clan. Within weeks of Wolts disappearance, three of Odds other siblings died in a tragic speeder wreck. Then, one of his other brothers died in a duel with Huss Kipshaw, a member of the Kipshaw clan, the Tocken clan’s age-old rivals. The Kipshaws were members of the Inskatomp warren, the Medawin warren’s traditional foe. This duel reignited a clan feud between the Tockens and the Kipshaws that had gone back hundreds of years. The result was the death of four more of Odds siblings. At last, Odds final siblings, three of his sisters were buried alive in a tragic cave in, leaving Odds as the final member of the Tocken family.
In Lepi culture such misfortune must be accounted for. At once all eyes fell upon unlucky Odds. He was brought before the chief of the Medawin warren, to which the Tocken clan belonged, and put on trial for offensive bad luck. It was during this trial that it was uncovered that Dodger was actually Odds in disguise. This revelation sealed his fate. Some people said that it was because of his deception that these tragedies befell the Tocken clan, and Odds was sentenced to life-long exile from Coachelle Prime, its moon, and the colonized asteroid belt which surround it.
Devastated by this verdict, Odds plead for leniency. Mockingly, the chief of his warren gave Odds a task he believed impossible for him to achieve: to find and return home with a legendary charm known only through Lepi myth as the “Kismet Device”. This item was reputed to have the ability to turn any bad luck into good luck. In fact, the chief added, if Odds was capable of performing such a feat, he would be made Chief of his warren on the bright side of Coachelle Prime’s moon.
Desperate, Odds agreed to the seemingly impossible task. The next day he was put upon a ship and brought to the nearest habitable place beyond Lepi space and left behind.
Soon after Odds left Coachelle Prime, he began to be followed by a mysterious ship, a vessel called The Riddle.
As soon as he got his bearings, Odds set out to find and recover the Kismet Device. To begin his quest he did what many Lepi do when confronted with a number of options: he consulted his deck of traditional Lepi cards, called Waboozo cards. It is common for Lepi children to be given their own personal deck of Waboozo cards on the occasion of their 3rd toothday. These cards directed him into Wild Space. It wasn’t long before he found a ship called the Yesterday. He stowed away and remained hidden for most of the trip. He remained hidden after a mutiny and the resulting breakdown which left the Yesterday stranded in space.
- Most Lepi see Droids as beings possessed completely of good luck or misfortune. Odds feels much the same way. If a Droid is present in times of good fortune, it is seen as being lucky and can itself become a lucky charm of it’s own. Many of the Droids used by the Lepi on Coachelle Prime are older models, kept around for their lucky reputation rather than their efficiency.
- As a pilot, Odds main interest in pod-racing has to do with how well the racers pilot their crafts, but like many other Lepi, Odds has something of a gambling problem, always wanting to test his luck to see how he’s doing.
- Odds has never met a clone. Lepi are such prolific breeders that the idea of clones seems unnecessary.
- Odds has mixed views on the Empire. On one hand he feels that one form of government in the galaxy is just as good, or as bad, as any other. On the other hand, he owes his true allegiance to his clan and family alone. He does not see the Empire and its laws as something to live by but rather as a set of limitations which must be overcome. For some Lepi, especially those considered less fortunate than others, breaking the law is a test which, if done properly, is a positive sign of one’s changing luck. There are a number of Lepi laws which allow the perpetrator to not only be absolved of any wrong doing, but actually be rewarded if they can go without being caught in the alloted amount of time, (usually 5 years). It is part of their religious philosophy that Lepi are given this privilege. In Odds eyes, the laws of the Empire were made to be broken. Species outside of the Lepi race are not given such leniency. A crime, however minor, committed upon a Lepi by another species will not be tolerated. Lepi bounty hunters have been known to go to extreme lengths in order to punish those who have wronged a fellow Lepi, especially if they are from the same warren or clan. There is a long list of people in the galaxy who have wronged the Lepi and bounty hunters from all warrens doggedly pursue them. Amongst these are the relentless bounty hunters of The Flying Heads. There reputation rivals that of the Gand Findsmen.
- Odds has a number of lucky charms which he carries around with him at all times. He has at least one chance cube, which he will often roll when considering his options. Sometimes, if he is truly drawn between two equal possibilities, he will flip an old Lepi coin minted in his warren and pressed on one side with his warren’s luck rune. He also carries a deck of traditional Lepi playing cards called Waboozo cards. They are something similar to tarot cards in that they may be used to foretell the future but may be used to play games as well. He has a tine from a Great Grand Uncle’s rack of antlers. Besides these he has a front tooth given to him by Uthen Gull. It had once belonged to Uthen Gull’s former master, the founder of the Wuskanim and is the best proof he could have of his membership in the Wuskanim. It can be scanned and recognized as belonging to the founder of the Wuskanim and can in fact be used to gain access to the highest levels of the Wuskanim society and a vast repository of underworld knowledge and connection.
- Odds special ability is that he never gets lost. He can navigate as well in space as he can underground. This is due partially to some innate Lepi sixth sense partially because his skill as a pilot. But Odds also has the ability to sense danger when it could pose a threat and instinctually knows in which direction safety might best be found. This is how he survived the massacre upon the ship “Yesterday”. It was what also allowed him to become a Pardarail champion under the disguise of Dodger. This ability is comparable to that of a Sullustan.
- Odds is a member of the Tocken clan which is under the leadership of the Medawin warren. The Katerspar warren is the traditional enemy of the Medawin warren, and the Kipshaw clan, (led by Huss Kipshaw) is the traditional enemy of the Tocken clan. The traditional friend of the Medawin warren is the Medugdig warren. The traditional friend of the Katerspar warren is the Inskitomp warren.